// 
// Animation.cs
//  
// Author:
//       Mike Krüger <mkrueger@novell.com>
// 
// Copyright (c) 2010 Novell, Inc (http://www.novell.com)
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;


namespace Mono.TextEditor.Theatrics
{
	class Animation
	{
		public IAnimationDrawer Drawer { get; set; }
		public Easing Easing { get; set; }
		public Blocking Blocking  { get; set; }
		public uint Duration  { get; set; }
		public AnimationState AnimationState { get; set; }
		
		public Animation (IAnimationDrawer drawer, uint duration, Easing easing, Blocking blocking)
		{
			this.Drawer = drawer;
			this.Duration = duration;
			this.Easing = easing;
			this.Blocking = blocking;
			this.AnimationState = AnimationState.Coming;
		}
		
	}
}

